Deicide is a two-player-only game based on the common philosophical and
mythical notions of most modern religions with nearly all denominational
content removed. It is suitable to play over the internet and has
been proven to be relatively stable. It was not necessarily made
to be "user-friendly" however, so it may take a little work to get a
game started and get acquainted with the controls. Please read the
information after the screenshots below (which is also contained in the
Like the idea of the true Creation, the game simply "begins" when two
opponents connect. Each player begins with 400 Mana, 1 Deity, 1
Archangel, 1 Angel, and 50 Agnostic Zoons. Each player uses Mana to
create new Beings, cast Powers, and build Upgrades for their respective
World. Each World consists of nine Realms, some of which have particular
properties. The only way to replenish Mana is through the prayers of
Faithful Zoons, who are converted from Agnostic Zoons by various means.
The Deity can only hear so many prayers at a time, so Mana generation is
limited to a value lesser than the possible number of Faithful Zoons.
There is a menu system on the right of the screen, which is basic and
self-explanatory. To the lower right is an information area with a small
buffer that contains recent informational announcements. In the center
of the screen is the main view window, where the player may view the two
Worlds in battle. There is a cluster of five white Mana stars circling a
point in this window; This is the location of the Deity's influence and
is used to select Archangels to receive His Orders. This "Mana Cursor"
follows the player's mouse movement in three dimensions across the
entirety of the two Worlds.
When the Deity is building up Mana from His reserves to manifest a
Power, Being, or Upgrade, this Mana will begin collecting above the
Deity in a circular pattern. The more Mana needed to finish the action,
the brighter and smoother this circle of Mana will become; This is the
only direct information each player has about the other's choice of
actions. After the buildup is complete, the player may be prompted to
choose a target Realm by pressing a key, or he may need to select one of
his Archangels, but most manifestations complete themselves and take
The objective of the game is to destroy the enemy Deity.
Right Mouse Drag/Arrow keys: Scroll view
PageUp and PageDown: Adjust pitch of view
W: Open Wings Menu
P: Open Powers Menu
U: Open Upgrades Menu
There are also various other keys for submenus, listed with their names
when the mouse cursor passes over.
There are nine "realms" to each of the two "worlds" encompassing all of
a Deity's territory. Zoons, though unaware of these Realms, are greatly
affected by their divisions. The Realms represent progression through
stages of life for Zoons, who are born at the lowest of the Upper
Realms, Realm 4, and may only be converted into Faithful when reaching
the furthest level of their World, the Ninth Realm.
The First Realm of any World is the Deity's Realm, and is impassible to
all of his other Beings, but not to the enemy. The Second Realm is the
home of the Archangels, and none of its Angels or Zoons may enter this
Realm. The Third Realm is the Angel's Realm and friendly Zoons may not
enter it. Enemy Beings are given special protection by the Mana from
their Orders and may enter these Realms during their attack on another
World. Furthermore, they are not as tuned to the light of Beings in the
other World as they are in their own, so while crossing into the Lower
Realms of their own World might overpower and destroy them, their only
concern in enemy Realms is enemy Beings.
There is a great Barrier between the two Worlds, touching on the ends of
the Ninth Realm of both Deities. Only Higher Beings may cross this
Barrier, and only when a Coming is called for a limited duration. There
are few exceptions to this rule.
Agnostics and Faithful are part of a class of lower-level Beings
called Zoons. Agnostics are born in a very weak state, and so cannot
accept the vision of their Deity. Thus they live a chaotic life and
cannot contribute anything to their World. When an Agnostic finds Faith,
whether on his own by reaching the Ninth Realm in life, or being
instilled with Faith by the casting of a Deity's Power, it will begin
contributing Mana to its Deity, and will move through life with renewed
vigor. The Faithful are arguably the most valuable asset to a Deity's
World, and should be protected accordingly, especially considered their
ability to defend themselves is only equal to that of Agnostics. Zoons
are the weakest Being in combat and may only defend themselves; They are
heavily unfavored against Angels and nearly impotent against Archangels.
Zoons may never actively cross the World Barrier. Zoons reproduce at a
certain rate depending on the Realm they inhabit, which can be affected
by certain Powers. Newly born Zoons are always Agnostic and always begin
life in the Fourth Realm. Faithful, as a result of their additional
duties of devotion, only reproduce at half the normal rate.
Among the Higher Beings of the Worlds are Angels, more powerful
than Zoons and capable of combat in the enemy's World, but spiritually
blind. They, like all higher Beings, cannot contribute Faith, but also
cannot survive without the light of an Archangel to guide them. When
created, their tether to the World is a loose one, and they will follow
the nearest Archangel wherever it may travel. They will act as the
Archangel's personal bodyguard, defending it against all enemies within
a certain distance. Should their World suddenly be without a single
Archangel, their only guide in the light will be their Deity, and they
will be destroyed by His power when looking upon Him directly.
If the Angels are the warriors of their Deity, then the
Archangels are His generals. The Archangel is the only Being strong
enough to receive Orders from the Deity without being annihilated, and
is thus the only Being the Deity has any active control over. It is the
leader of Angels and is very powerful in combat. Its strength may vary
according to certain Deity Powers and its Orders under the
circumstances. However, an Archangel is not invulnerable, and should be
used with caution, since they require huge amounts of Mana to create.
The Deity is the God of His World and all of the other Beings.
His strength is directly tied in to His Mana reserves, which are
normally replenished by the prayers of His Faithful. From this pool He
draws the ability to cast Powers, which affect Realms in varying ways
and bring Beings into life. He may also use Mana to give Orders to His
Archangels, which will dictate the limits and tendencies of their
actions. When attacked, the Deity will suffer a reduction in His Mana
reserves instead of being killed. Should the Deity ever suffer any
damage that brings his level of Mana to less than zero, He and all in
His world will be destroyed.
The default Order for Archangels. When on Defend, an Archangel will
wander about its own World, and will automatically pursue and attack any
enemy Being that enters any part of it.
Under these orders the Archangel will move to its Ninth Realm. Once
there, it will attack any enemy in that Realm only, and will not leave
the Realm. Protect should be used when Faithful are threatened.
The Archangel will move down to the Second Realm, and will quickly
attack any enemy who enters the Lower Realms (2 and 3). Use Guard when
your Deity may come under heavy attack.
Under Attack Orders an Archangel will move into the enemy World
(provided a Coming is active) and attack any and all enemy Beings. The
oldest and weakest will be first preyed upon.
When enemy Faithful numbers climb too high, it is time for Justice.
Under this Order the Archangel will move into the enemy Ninth Realm as
soon as possible and attack all Zoons there. If an enemy Archangel
enters this Realm, the first Archangel will adopt Retreat Orders and
attempt to return to his World.
Issuing Deicide Orders to an Archangel causes it to move at full speed
directly in the direction of the enemy Supreme Being. Its focus is only
on the enemy Deity, and so it receives a large bonus to its Strength
when confronting Him, but also suffers large penalties when attacked by
other defending Beings.
A retreating Archangel will move at high speed toward his own World and
will enter it as soon as possible, after which it will revert to Defend
The Coming is one of the most important Powers a Deity may call on. It
creates a portal between the two Worlds for Beings to pass through. It
lasts a limited amount of time.
A Good Omen is cast upon a single Realm in the Deity's own World. For a
limited duration from that time, the rate of reproduction for all Zoons
in that Realm is increased.
The main offensive Power of a Deity, the Evil Omen will immediately kill
approximately 20% of all Agnostics and 10% of all Faithful Zoons in a
targeted enemy Realm.
Once per game, a Deity may create a lower Being infused with some of His
power, the Chosen One. This Being will slowly attempt to convert all
friendly Agnostics to Faithful, but there is a very slight chance that
any Agnostic the Chosen meets may reject faith so strongly that the
Chosen one is killed. In all other respects the Chosen one appears and
behaves as a Faithful Zoon, and is protected from exposure to the enemy
by His Deity's power.
By attempting to block the light of an enemy Deity, there is a small
chance (10%) that each enemy Archangel will defect to the caster's World
and come under His control.
By destroying iconoclastic images and interfering with good fortune, a
Deity will cause some enemy Faithful (50% in the targeted Realm) to
revert back into Agnostics.
Through offers of power and "greener pastures," a Deity may convince
about 13% of the Agnostics in a targeted enemy Realm to proclaim
allegiance to his world. They will attempt to reach their new World
safely, but of course may not cross the Barrier without a Coming having
A Deity may imbue one of his Archangels with additional power by
granting him the Voice; Such an Archangel will even become powerful
enough to individually attack the enemy Deity with some chance of
success. The power of the Voice dissipates over a short time.
In times of emergency, a Deity may cull his Agnostics for their
intrinsic power reserves; Approximately 40% of all friendly Agnostics
will be killed, and the Deity will immediately receive 5 Mana for each.
The ultimate Power, Armageddon permanently breaks the Barrier between
the two worlds, and all Beings will let fly at each other in a
cataclysmic final conflict. Use this Power to end the game when you are
very confident that your population and Mana reserves are much higher
than the enemy's.
After instituting the practice of Baptism, all newly born Zoons are
protected from Demystify and Pacts. These Powers are only half as
effective as normal.
Under Theocracy, all Agnostics have a small percentage chance to be
converted into Faithful, no matter what Realm they reside in. Exclusive
Under Democracy, all Realms have a modal percentage added to their
reproduction rates. Exclusive with Theocracy.
Creates a slight chance for any enemy Being crossing into the Deity's
World to be destroyed. Exclusive with Bridge.
Creates a persistent Coming between the two Worlds with no time limit,
through which only the casting Deity's Beings may pass. Exclusive with
Reduces the effectiveness by half of all enemy Evil Omens.
Doubles the Strength of all Faithful in the caster's World.
Increases the Strength of all Angels and Archangels by 15%, and halves
the effectiveness of the enemy's Heresy Power.
Deity may cancel the enemy Deity's current casting process for half the
cost of Mana that has already been spent. The Mana returns to the
caster, but the enemy's time is lost.
All friendly Angels and Archangels become invisible to the enemy Deity.
His Archangels will still seek out enemies as normal if they operate on
the correct Orders.